Online Gamers and eSports are at Risk for Cyberattacks
The global online gaming industry is worth close to $100 billion today with an estimated gaming audience of 2.2 billion. Unfortunately, this growth isn’t without risks. Case in point: Steam, the most popular gaming platform, has a 125 million membership base. A critical security vulnerability which has existed for at least ten years may have exposed up to 15 million active clients’ sensitive information, including their bank accounts. eSports revenues are expected to reach $1.65 billion by 2021. According to the E-Sports Entertainment Association League (ESEA), 1.5 million gamer profiles were hacked into last month. The stolen information included the […]
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